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THE PRODUCTION - SPECIAL EFFECTS
Written by Ahem
Photos by Diseased Mainiac
After the
tedious visual effects improvisation and reshoot hell that was Superman
2, Superman 3 fell technically back onto the right tracks. With a brand
new optical effects facility grounded in the UK, there was no reason to
go to the USA for the travelling mattes and animation. The days of having
to liase with lab technicians on another continent were happily gone for
Roy Field. His newly created visual effects community complete with younger
more flexible technicians meant that the highest quality could be consistent
throughout. It showed on screen. Gone was the satanic scheduling of late
1979 and the deadline fighting use of flying miniature dolls, crude animation
and variable travelling matte work. As Variety magazine correctly pointed
out:
"Technical credits, as usual, are first-rate, with flying
sequences (now taken for granted), miniatures and matte-work all A-calibre."
Derek Meddings and Paul Wilson were absent
for this Superman entry, however they did reshoot a disastrous attempt
at a miniature computer explosion. Miniature photography was headed by
Harry Oakes (who had worked on Superman part one), while Colin Chilvers
supervised the model unit.
BREAKDOWN
OPENING TITLES:
Richard Lester's quirky title sequence required no optical trickery
apart from the deliberate smearing of the titles. The image softeningis
used to emphasise Lorelei Ambrosia, a visual parody of the 'smearing Vaseline
across the lens' photographing beauty tradition. Camera Effects returned
to the series once more.
THE CHEMICAL PLANT FIRE:
Miniatures were used for extreme long shots of the exploding factory.
Cinematographer, Robert Paynter
also managed to disguise Superman's support
wires in-camera. Jimmy has an X-ray through cell animation.
Superman flies to a lake via travelling mattes with closer shots
using front projection. Ice breath is created through animation while
the freezing and frozen lake were achieved using a painted glass matte.
Matte painting extensions were used for aerial shots of the chemical plant
to add scope. The frozen lake was a piece of candy glass that was shattered
frame by frame to appear to disintegrate. steam was printed over the top
of the candy glass composite. Split screen composites were also made to
show the buildings, overlaying fire and the ice all in one shot. The final
shot in this sequence is a travelling matte of Superman flying over a
miniature of the chemical complex.
BOWLING ALLEY:
The destructive bowling ball was animated. Colin Chilvers provided
the interactive skittles.
SAVING RICKY:
A subtle and original optical effect is used to suggest Clark hearing
a high pitch frequency. He gets up, dashes across the grass changing behind
a fence. A subtle dissolve was made for the transition and both pieces
of film were married in the optical printer. Wire removal was used for
the stunning live-action take off and mid air flight shots. Dialogue with
Superman and Ricky was filmed using Zoptic. Another seamless take off
follows.
TRAFFIC:
Animated fighting red/green man. Simple animation.
THE VULCAN SATELLITE:
A miniature was filmed against a space backing with effects animation
laser.
ROSS WEBSTERS PENTHOUSE:

The entire set was built in-doors at Pinewood. Robert Paynter's
lighting made the translight sky appear convincing. For the long shot
revealing the skyline piste, a high angle shot of the set was taken in
the studio. A still of New York City was then taken by Cervin Robinson.
The still was blown up with a rooftop physically cut off of the photo
(so that the live action could be inserted in later) and the entire picture
was mounted in a glass casing. A rear projector was aligned behind the
cut-out area and the studio footage was inserted in-camera. A simple zoom
was performed to reveal the penthouse ski slope.
TORNADO/SUPERMAN SAVES COLUMBIA:
A travelling matte superman is seen flying toColumbia- the cloud
is a dry ice composite. Effects animation heat vision and matte painted
mountains over a background plate filmed in Italy were married with cloudy
water tank footage shot by Roy Field that was double printed onto the
plate to create a tornado long shot.
VULCAN SATELLITE #2:
Satellite miniature again
SMALLVILLE BRIDGE DISASTER:

Superman flies in as a travelling matte at the beginning of the
sequence. Incredible rotoscope wire removal enables a slow and graceful
landing to be totally taken for granted.
STRAIGHTENING THE TOWER OF PISA:
Evil Superman flies to the tower of Pisa using Zoptic and travelling
mattes. The Pisa vendors below are in front of a process
screen. The tower itself is a waist-high miniature.
SUPERMAN & LORELEI ATOP THE STATUE
OF LIBERTY:

Pamela Stephenson (Lorelei) was filmed on a mock up of the Statue's
crown in front of a process screen at Pinewood. Superman flies to her
using Zoptic. Perhaps the most well integrated, totally taken for granted
effects piece here is the animated searchlight shown against the Statue
of Liberty.
OIL TANKER SLICK:
Ronald Goodman's aerial unit filmed the oil tanker plates, Zoptic
was used to show close ups, travelling mattes for long distant shots asthe
camera flies around the ship. For the locked off shot of Superman ramming
into the ship, the live action was filmed on a partially complete mock-up
at Pinewood, a matte painting was used to enhance the scene. The extreme
aerial long shot features a seamless animated oil slick and a backlit,
travelling matte Superman.
DRUNKEN SUPERMAN DESTROYS MIRROR:
Superman destroys the mirror using his heat vision. All of the
scene was filmed live with a melted mirror while animation was used to
achieve the glowing red. Superman then takes off to fly (filmed in Calgary),
New York City plates were used for the aerial footage with travelling
matte reduced in size. Superman spins in mid-air courtesy of double zoom
Zoptic, lands without wires in the Pinewood backlot Junkyard set.
THE FIGHT:

The fight was performed by Christopher Reeve and his double/stand
in Mark Stewart. Effects animation was used for the twinkling effect,
the separation of Clark from Evil Superman was achieved using two locked
off vista vision shots of Christopher Reeve, both of which were dissolved
and married in an optical printer. Wire paint outs enabled Superman to
fly into Clark, a travelling matte of Clark then flies past the camera.

A dry ice pipe was used to show acid being blown onto Clark, the
foreground left smoke was composited on afterwards due to the breezy weather
that prevented smoke showing up in-camera. Evil Superman grabs Clark in
a process shot that has both of them in frame.
Evil Superman uses effects animated heat vision on a chain hoisting
a weight, Christopher Reeve disappears under the weight using courtesy
of a garbage matte. Clark strangles evil Superman in a final process shot.
VICTORY:
Take off filmed from a high angle with wire paint outs, plate of
New York City with a travelling matte Superman flying in a mid-air U-turn.
Following this is a Zoptic shot of Superman flying over the ocean and
a long shot of the boat with a mixture of live action shadow-play and
painted mattes creating the oil slick, Superman uses his superbreath with
Reeve filmed Zoptic. Over the shoulder shots were filmed with travelling
mattes and innovative shadow play against rippled water (filmed in the
Pinewood paddock tank) was used to create oil slick An extreme long shot
of the event uses plate footage with animated oil slick.
The
live action of Superman 'super-breathing' the oil back into the boat had
Reeve filmed with a camera tilted on it's side while effects technicians
poured the oil back in using a pump. These long shots with Reeve show
a matte painting of the tanker's rear in the background. Cell animated
heat vision matched precisely to live action flame created the welding
illusion, even for the delicate close ups required. Reeve flies off with
three travelling mattes followed by a landing back at the penthouse set
at Pinewood.
GRAND CANYON BALLOONING:
While long shot action was filmed at Glen Canyon, Utah, USA, using
stand ins, a base section of the canyons top was constructed on the Pinewood
backlot. A forced perspective pylon was also erected to match the USA
footage. The balloon stunts were achieved by hanging stuntmen in the balloons
from a frame connected to a helicopter that was lowered into the canyon.
SUPERMAN FLIES TO THE RESCUE:
Two crude travelling matte shots are briefly intercut to show Superman
flying across a city and a desert plain. Obvious experimentation of perspective
is evident here, thankfully the shots only last a few seconds.
THE SUPER-COMPUTER:
Although realised for the most part by Peter Murton's stunning
set built at the 007 stage at Pinewood, a tilt up shot showing the above
spires of the machine were filmed using miniatures.
FLYING INTO THE CANYON/VIDEO GAME CHASE:
The sequence begins with a breathtaking shot of Superman flying
into the Grand Canyon. All of these flying shots were accomplished using
the Zoptic system. Miniatures were used to show missile launchers appearing
from the ground. Colin Chilvers model unit also photographed miniature
action of the missiles being launched. Travelling mattes were used to
show Superman head-on energetically dodging the missiles.
The MX missile was built as a 1/4 scale miniature. To emphasise
it's red hood light for it's initial appearance, Harry Oakes BSC photographed
the model using a dimmer to gradually bring up the fill light. For each
take, the dimmer was operated very quickly to compensate for the high
speed photography. While flying in mid-air, Superman kicks the pursuing
missiles and causes a chain reaction of explosions. As this was a long
shot, Reeve was shot as a travelling matte while the missiles are cel
animation.
For the resulting explosions, Roy Field photographed scaled miniature
pyrotechnics and smoke clouds against a black backing which were then
printed onto a Canyon background plate. The MX missile was filmed using
Zoptic The computer controlled movement mixed with Ronald Goodman's incredibly
smooth Wescam plates make the shots seamless.
We then see a travelling matte Superman superimposed onto miniature
footage of the Canyon follow. The following shots of Superman colliding
with the missile were all produced via Zoptic.
The multi-composite long shot of Superman somersaulting away from
the missile used a background plate of the Canyon, blue screen footage
of Reeve performing acrobatic wirework and a matted in miniature explosion.
Superman crashes into a boulder with debris falling before the camera.
Superman, the rock and the debris were all filmed before a blue
screen with a canyon skyline added on afterwards.
Atari provided the actual video game and computer
imagery. Loren Carpenter supervised all of the computer graphics. Carpenter
had worked on the Genesis sequence of 'Star Trek II' and is currently
a computer graphics artist at Pixar. She has worked on 'Tin Toy' and 'Toy
Story' among other projects.
SUPERMAN VERSUS THE MACHINE:
Superman is trapped inside of a live action plastic force field
. The creationand disappearance of the trap were realised using cel animation.
The heat vision and blue lens flare were also cel animated.
Superman is hit by a draining bolt of cel animated Kryptonite.
SUPERCOMPUTER FEEDS ITSELF POWER:
The computer begins to spark and take control. The blue flares
and sparks were also cel animated, as was the strobing illumination of
the Super-Computerspower tubes. The backlot portion of the Canyon is shown
for a shot where a bolt of lightning blasts out of the cave. The blackout
footage of a Metropolis street was filmed in downtown Calgary.
Extreme aerial long shots of the black out were cel animated lights
composited onto a matte painting of the North American continent.
VERA BECOMES A ROBOT:
Gus
Gorman is thrown into the air by a bolt of lightning. This sequence showcases
some of the most accurate lightning animation ever committed to celluloid.
The subtle streaking and attention to detail of the lightning really allows
the audience to concentrate on the action as opposed to the effects. The
boundary of what is live action lighting trickery and cel animation is
well and truly blurred; the blue sparking and flaring at the control console
surrounding Lorelei and Vera for instance was all composited onto the
live action afterwards using cel animation. Vera is pulled into the machine
by a pole arm. She is then decorated with more seamless animated lightning
and Robert Paynter's blue reactive lighting. Pieces of machinery are collected
on her face using various physical and camera trickery.
Stuart Freeborn created the Robot prosthetic pieces for Annie Ross
playing Vera, while the blue bolts she fires are all matched with Robert
Paynter's reactive lighting.
SUPERMAN CONFRONTS VERA & THE COMPUTER:
After
flying back to the Chemical plant via a travelling matte, Superman re-enters
the cave with a computer generated video image courtesy of the Atari team.
Superman intercepts a beam of lightning and bends it back at Vera, a shot
magnificently matched with Robert Paynter's reactive lightning. It is
impossible to tell the special effects lighting from the effects animation.
Superman is then dragged into the computer by animated bolts. This sequence
was all filmed live action and decorated with animation in post-production.
When the wires wrap around our hero's face, part of the illusion goes
totally unrecognised. white dots were painted onto the individual frames
as to make the wires appear to be glowing and sparking. Without these
little subtle touches, the wires would seem less dangerous and the action
would not seem as spectacular.
COMPUTER DESTRUCTION:
Derek Meddings supervised this explosive finale, intercut with
live action destruction of the computer's base. Paul Wilson BSC lit it.
The verisimilitude is flawless, the live-action gels with the models to
perfection.
TAKING GUS HOME:
Standard Zoptic flying shows Superman and Gus flying above country
land. The Coal mine they land in is actually Battersea Power Station,
London. The following take-off features more subtle wire paint outs.
LEANING THE TOWER BACK:
Superman flies to the tower using Zoptic. He flies in as a travelling
matte, his close up interaction with a chunk of the wall is front projected.
The Pisa Vendors were again matted against a blue screen.
Special & Visual
Effects Credits
Colin CHILVERS Special effects
& miniatures director
Roy FIELD, B.S.C. Supervisor of Optical and Visual effects
Martin GUTTERIDGE Special Effects
Brian WARNER Special Effects
Bob HARMAN Flying effects technician
Ronald GOODMAN Wesscam photography
Marc WOLFF Helicopter Pilot
Bob BAILIN Process backgrounds photography
John HARRIS Process photography
Lightflex System Special lighting effects
John PALMER Camera operator (process unit)
Ian KELLY Video supervisor (process unit)
Zoran PERISIC Zoptic system front projection consultant
David WYNN-JONES Zoptic system front projection supervisor
Harry OAKES , B.S.C. Model photography
Ginger GEMMELL Camera operator (model unit)
Charles BISHOP Art director (model unit)
Optical Film Effects Optical effects
Dick DIMBLEBY Optical printer
David DOCWRA Optical printer
Peter HARMAN Optical & matte camera
Martin BODY Optical & matte camera
Dennis BARTLETT Travelling matte supervisor
Peter MELROSE Matte Artist
Charles STONEHAM Matte Artist
Atari Video game computer animation
Camera Effects Main titles design
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